![]() ![]() This character was also was built with the Adjusting Character Wealth by Level rules, presented in Ultimate Campaign in mind, and exceeds wealth by level due to crafted magical items by less than %50. Please note that this build employs the automatic minor veils(cantrip veils) and enhanced descriptor veil(updated armor/weapon descriptors) rulesets from Studio M-, both of which I strongly recommend. Like an iconic character, this character uses a 20 point buy and gained two traits at creation. Introducing, for the use of both GMs and Players alike, Anya Lal. I repeat a knowledge roll of 1 still gives you a +1 insight bonus to attack and damage.Lets take a lovely piece of decorative art and breathe some life into it shall we? ![]() For example knowledge devotion with no knowledge skills invested in it and thus a check result always 15 or below 15 gives you +1 insight bonus to attack and damage. That said Twin Exotic Weapon Fighting is not that good of a feat for it is only +1 to your attacks effectively weapon focus. īut yeah thank you OP Saintheart.A Short Sword is a Light Weapon and now you can Exotic Weapon Profiency Bastard Sword + TWF to use the Bastard Sword as one handed weapon and the Sunsword Bastard Sword as a light weapon and take only -2 / -2.Īnd this is before Exotic Weapon Master. That and it has an "omen" where it glows brighter like Sting when it is near an Undead. Neutral and Evil creatures do not get this benefit. I am at my books now and I see something I did not mention earlier, the 3,000 GP version that is a +1 bastard sword and does not require a ritual of Weapon of Legacy (it is just a magic item anyone can use), only good characters can wield it like a short sword and get the benefits of bastard sword. But cool I never noticed the DMG similar item before. The Expedition to Castle Ravenloft item (page 218) is called a Sunsword not a Sun Blade. Moderate evocation CL 10th Craft Magic Arms and Armor, daylight, creator must be good Price 50,335 gp Cost 25,335 gp + 2,000 XP.Take the +2 off, swap for a +1, and add greater magic weapon from a tooth of Leraje to make it a +5. ![]() This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the sword is wielded. The negative level remains as long as the sword is in hand and disappears when the sword is no longer wielded. All sun blades are of good alignment, and any evil creature attempting to wield one gains one negative level. When the wielder stops swinging, the radiance fades to a dim glow that persists for another minute before disappearing entirely. The radiance begins shining in a 10-foot radius around the sword wielder and extends outward at 5 feet per round for 10 rounds thereafter, to create a globe of light with a 60-foot radius. The sunblade then sheds a bright yellow radiance that is like full daylight. Once per day, the wielder can swing the blade vigorously above her head while speaking a command word. The blade also has a special sunlight power. Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and ×3 on a critical hit instead of the usual ×2). Against evil creatures, its enhancement bonus is +4. In normal combat, the glowing golden blade of the weapon is equal to a +2 bastard sword. Likewise, Weapon Focus and Weapon Specialization in short sword and bastard sword apply equally, but the benefits of those feats do not stack. (In other words, the weapon appears to all viewers to be a bastard sword, and deals bastard sword damage, but the wielder feels and reacts as if the weapon were a short sword.) Any individual able to use either a bastard sword or a short sword with proficiency is proficient in the use of a sun blade. However, a sun blade is wielded as if it were a short sword with respect to weight and ease of use. This sword is the size of a bastard sword. ![]()
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